If you have personal preference and wish to "permanently" change the configuration of one of my scripts, you can do so without sacrificing your ability to "git-pull.js" the latest - simply create a custom config.txt file for the script. You will also see an error-version of this dialog if you make a mistake in how you run the script. Run scripts with the -help flag to get a list of their arguments, default values, and a brief description of each: Most scripts take arguments to tweak or customize their behaviour based on your preferences or special circumstance. Some scripts are meant to be manually run as needed. Most scripts can also be run on their own, but are primarily designed to be orchestrated by autopilot.js or daemon.js. I don't want to spoil too much for those new to the game, but it's worth mentioning that SF4 is not required, but is highly-recommended to get the full benefit of this script. It will monitor your progress throughout the game and take special actions when it can. It will kick off daemon.js (you primary hacking script), which in turn kicks off several other helper-scripts. You can think of this as the "master orchestrator" script. If you run autopilot.js from the terminal, it will start several other scripts. Early-game, many will be useless because they are only enabled by late-game features, but they shouldn't give you too many problems just being there. If you manually nano git-pull.js from the terminal and copy the contents of that script, you should be able to run it once and download the rest of the files I use.
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