![]() One of the key selling points of the Quest is that it handles movement tracking well. ![]() There are then some safety notices to work through. You’ll then have to walk through a couple of steps, pairing the headset up to the app, connecting it to Wifi and getting the controllers up and running. Once you have the app you'll need to pair the headset. Unlike other headsets that require additional equipment, external sensors or a lengthy set-up process, once the Quest is charged up you can be up-and-running within a few minutes thanks to an easy set-up within the Oculus mobile app. The Quest is less powerful than the Rift, but that's to be expected – there's no PC powering this headset. That's because it isn't the latest processor from Qualcomm, but it is a step up from the 821 in the Oculus Go. When it comes to processing power, some were a little disappointed when it was first revealed the Quest would be running on a Snapdragon 835 processor. Compare this to the PSVR’s 960 × 1080 pixels per eye, which means the Quest's experience is going to look more realistic. Images on the screen look clear and colorful. The Quest has an OLED display panel with 1440 x 1600 per eye resolution. However, we're confident that, regardless of your experiences with VR to date, the Quest will rank highly in almost every way and give the PC-powered headsets a run for their money. The spectrum of expectations, therefore, is huge in terms of quality of the hardware, performance and level of immersion. Whereas others may own a PSVR, a PC-run headset or have tried one at an event or location-based experience, like The Void. Some people may have only tried experiences with phones, like the Samsung Gear VR headset or even the Google Cardboard. Image Credit: TechRadar (Image credit: TechRadar) Performance ![]() If you've ever felt like VR is good but just seems a little "off" then this slider will probably give you the added clarity and comfort you need to really enjoy yourself. Like both the Rift and Go, there’s a focal slider hidden under the front of the headset that gives you the option to shift the focal distance between the lenses. One turns the power on and off, another turns volume up and down. On the sides of the headset there's a 3.5 mm headphone jack and three buttons. This went away minutes after taking the headset off and didn't hurt, but the same with our experience with the Oculus Go, it kind of felt like we'd been smiling for too long. The headset's weight distribution generally felt good, which is important considering the Quest is built for movement and lots of turning and looking up and down.Īfter an hour of continuous wear we started to feel pressure on the back of our heads from the straps, as well as a little on the cheekbones. That means it's hard to say how you'll respond to it, but know it's (slightly) there. We've found that some people are bothered by light leakage when it comes to VR as it can break the immersion, others tend to forget it's there, others welcome it as it helps to reorientate them when the motion sickness kicks in a little. This wasn't as bad as the Go or other headsets we've tried, mostly because it's small and we'd not even noticed it until we were a few games in. The fit is generally snug but there's some slight leakage around the nose. This stayed very secure – even after an hour of Beatsaber-ing. These velcro straps are attached to a rubberized, triangle-shaped headband that covers the back of your head. To secure it onto your head there are three thick, velcro straps – one on top and one either side – that you can easily adjust before you put it on and during gameplay, which is handy because it's bound to move about a little and need tightening. Image Credit: TechRadar (Image credit: TechRadar)
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